Final Project Documents and Milestone Update

Blog Entry 23/04/2017


These are the two documents which will be presented in my hand in version,

Those being the Deliverables/Marking Criteria and my workflow document

which goes into depths of my own processes and problems I encountered when

creating my assets.

Deliverables

LODWorkflowDocument

 

Project Milestones

 

2016 — 17 Week # Milestone Deliverables and Tasks
26 – 30 Sept Week 1 Research: Blog: Psychology of Shapes &
3 – 7 Oct Week 2 Research: Blog:  3D Texturing Outline: Mudbox
10 – 14 Oct Week 3 Research: Blog:  3D Texturing Outline: Zbrush
17 – 21 Oct Week 4 Research: Blog: Sculpting A Galaxy & LOD research into Elite Dangerous and Star Citizen
24 – 28 Oct Week 5 Research: Blog: Initial Concept Drawings
31 Oct – 4 Nov Week 6 Start Modelling My Ships from Drawings: Blog
7 – 11 Nov Week 7 Modelling: Blog: 3DS Max Update
14 – 18 Nov Week 8  Modelling: Blog: 3DS Max Update & Submission of Final Project Proposal
21 – 25 Nov Week 9 Modelling: Blog: 3DS Max Update
28 Nov – 3 Dec Week 10 Models completed, Start of the UV unwrapping process
5 – 9 Dec Week 11 UV unwrapping process : BattleShip
12 – 16 Dec Week 12 UV unwrapping process : Destroyer
19 – 23 Dec Week 13 UV unwrapping process : Corvette
26 – 30 Dec  

-Pre-Export Checks

Starting of the Greebling Technique inside of Zbrush

 

2 – 6 Jan
9 – 13 Jan  Week 16 Texturing: Blog: Producing Greebled Alpha channel
16 – 20 Jan  Week 17 Texturing: Blog: Zbrush Update: Testing Greeble on USS Enterprise Model
23 – 27 Jan Week 18 Texturing: Blog: Zbrush Application of Greeble on Spaceship Assets, Albedo painting as well
30 Jan – 4 Feb Week 19 Texturing: Blog: Zbrush Update: Normal Baking on to Low poly models
6 – 10 Feb Week 20 Texturing: Blog: Zbrush Update baking out of other PBR  & Seminar Presentations
13 – 17 Feb Week 21 Dissertation Deliverables Changes to Focus on Level of Detail Modelling, from feedback from presentations
20 – 24 Feb Week 22 Texturing: AO maps produced inside of Max, much better than Zbrush
27 Feb – 3 Mar Week 23 Use of BitMapToMaterial to produce the other PBR materials not gained from zbrush, Roughness and metallic.
6 – 10 Mar Week 24 Creation of the LOD workflow Document.
13 – 17 Mar Week 25 Rendering Blog: Rendering Update/Marmoset/Unity Renders.
20 – 24 Mar Week 26 Rendering Blog: Rendering Update/Marmoset/Unity Renders. Old renders,  Not great, On feedback, redid these.
27 – 31 Mar Week 27 Creation of the LOD workflow Document
3 – 7 Apr Week 28 Marmoset Viewer of assets
10 – 14 Apr Rendering Inside of Unity new renders, now with epic space background
17 – 21 Apr
24 – 28 Apr Week 31 Submission of Final Product and Blog: by noon,  5th May 2017