Call nowC.V

December 2016

Final Group Project: Update 7

As we have broken up for Christmas, tasks have been on the down low as we all eat lots of chocolate and play Cluedo, but I have managed to…

3D Modelling Update: Pre-Export Checks Completed

Blog Entry 29/12/2016 Finished Pre-Export Checks A lesson I learnt from last week’s blogs was that importing objects which had overlapping UVS, Figure 1.(Image), could become an issue…

3D Modelling Update: UV & Zbrush Workflow

Blog Entry 23/12/2016 Completion of UVs and 3DS Max to Zbrush workflow So all of my three models have UVs sorted and within the 0-1 boundaries now, some…

Final Group Project: Update 6

Tasks this week were as follows. -As a designer, I want the player to approach the carer in memory 2 -As a user, I want the air to…

3D Modelling Update: UV

Blog Entry 16/12/2016 Update of the UV Unwrapping   As with last week, I’ve started using Textools to gain the same texture resolution across my models. Now this…

Final Group Project: Update 5

Tasks this week were as follows. -Create the railings which go around the first floor. – Create a drastic difference between the prologue and memory one environment –…

3D Modelling Update : UV’s

Entry 09/12/2016 Keeping Texture Density Resolution    I’m doing my best this week in an attempt to keep the texture resolution across the model the same. I’m using a tool called…

Final Group Project: Update 4

So this week my tasks were to: -Model a set of stairs the player could use to access the second floor – Complete new fall and black out…