Audience and Publishing:
I will need start to have an awareness to who my models will appeal to. Creating
spaceships themselves don’t affect your audience. In design terms, it’s going to
be set by factors such as the Art style, LOD and the point of view the player will
experience the assets from. Now I’ve already discussed the LOD and the point
of view that I’ll be producing the models for. It could be said that the models
would start to lend themselves to someone looking for realism, this is
something I’m intrigued to explore. The art style would either further lend itself
to realism or pull away to a more Sci-Fi/ fictional theme Figure 1.(Jaroslav
Grafskiy. 2016); It is for me to understand and formulate the art-style at a later
date when I have known who my civilisation is and what they stand for. Saying
who my audience is now, is too difficult, I think the next few blogs should be
about the kinds of emotional responses I want to emulate/produce, through
those valuable answers, I can start to build a picture of what traits make up my
civilisation. From there I can use real world objects to help me identify what
produces my stated emotional responses.
I want to discuss how my assets will reach my audience. Given that my models will
only be suitable for a PC, based on my projected poly count and textures, they
would struggle on mobile systems. Meaning the Android and Apple stores can’t
be used. The Unity Asset store is the most suitable place for my assets to be
reached Figure 2.(CGPitbull. 2016), searching for some relatable designs on
the asset store I can find lots of low poly 3D and lots of 2D spaceships. This
could be a good possible indication of a need for some high poly ship packs with
good design commonality between them all. This gives me a real goal of
achieving and an idea of the quality I NEED to meet if I’m going to make a
success of this project.
CGPitbull. (2013). Asset Store. [online] Available at: https://www.assetstore.unity3d.com/en/#!/content/11146 [Accessed 23 Sep. 2016].
Grafskiy, J. (2016). Asset Store. [online] Available at: https://www.assetstore.unity3d.com/en/#!/content/51185 [Accessed 23 Sep. 2016].