Testing Third Party Rendering Tools:
Rendering and presenting a piece a work can often be one of the most crucial
final stages when it comes to packaging up a set of assets. This has lead me to
experiment with some other pieces of software to take over from what 3DS
Max can do itself. With one of the main reasons being because it can suffer from
slow ray-tracing times and the result can lack that extra realistic touch.
Ray-tracing is essentially the computer algorithm figuring out how light is
supposed to behave when it comes into contact with differing objects, how it
reflects, refracts and how it projects shadows. It is this process which takes
so very long when models are of High-Poly. I can foresee this problem occurring
when it comes to my models, as I’m planning on relatively large poly
spaceships. It is this reason I wanted to find a third party tool which could help
improve on my rendering quality, but also decrease the time taken when
it comes to ray-tracing.
Due to the nature that I’m going to be modelling through 3DS Max, third party
tools which aren’t plugins and there for standalone pieces of software are not
going to be used. Resulting in the reduction in the number available to me.
However, I did find a selection of third party tools which on the surface were
able to improve on render times.
The one which I was able to test one was a plugin called VRay. It offered a demo
version allowing me to test out the quality of the renders it produced. Following
a tutorial on YouTube (Tara Arts Movie. 2016), I was able to create some
amazing effects on the most basic of models, the teapot. The scene looks rather
unimpressive Figure 1.(image), but most of the information about the model is
set in the material editor.
Selecting a VRayMtl (material) you were able to edit features, not limited to
Reflection, Refraction and many others. Combined with an HDRI image as a
background Figure 2.(image), simple models are given that extra step in realism
and look so much greater as a presentation piece. That core benefit that I was
looking for in decreased render time was also improved with full HD images in
1080p being produced in a matter of seconds Figure 3.(image), which is
I had also run some tests on the USS Enterprise model I had created in
preparation for my dissertation Figure 4.(image). Experimenting with different
camera positions, and model material types, I was able to create some
fascinating renders. When it comes to texturing and understanding more about
Vray, I can only expect to be able to produce higher quality renders. In the
meantime, I was impressed by the software, and I’m almost certainly going to
use it for my final renders.
Tara Arts Movie. (2016). 3ds Max Tutorials – V-RAY for Beginner (With Bonus V-RAY HDRI Tutorial). [online] Available at: https://www.youtube.com/watch?v=J1ymrF4OGcI [Accessed 12 Sep. 2016].