The submarine game was one of my attempts in using Unity 3D. I thought of this

idea because not only did it allow me to create 3D models, but also to try out

new code for the different planes i would be dealing with. The player was able

to move on every single plane, using multiple keys, but also the scroll wheel of

the mouse. I had also coded torpedoes which, when fired, altered the direction

on reaching the surface, allowing for that greater sense of immersion. The

primary objective was to sink the other submarines, given a limited amount of