This was our Level Design assignment for the second year. We went with an
industrial style map, which used a 3.5 level system to allow players to get
vertically over their opponents. Players could fight on the ground floor,
Catwalk, overhead ducking system and in the manager’s office. All the models in
the level were created by ourselves. We did, however, use a selection of assets
in the engine itself, such as doors and weapon pickups.