This Church was done for my 3D modelling assignment. It was based on a

church next to my university. Using reference images from the building itself.

We were asked to complete it under a 1500 poly budget. We were also tasked

with keeping to 6 materials, each, with their own (if needed) Normal, materials

Opacity and Specular mapping elements. Each object needed its multi-sub-

object material. The scene had to be game ready and presented with Unity

renders.

 

 

Due to the size limitations of the site, I can’t upload to here nor create a web

player version. But take the link to Dropbox to get the Unity files.

[Modula id='1']