This Church was done for my 3D modelling assignment. It was based on a
church next to my university. Using reference images from the building itself.
We were asked to complete it under a 1500 poly budget. We were also tasked
with keeping to 6 materials, each, with their own (if needed) Normal, materials
Opacity and Specular mapping elements. Each object needed its multi-sub-
object material. The scene had to be game ready and presented with Unity
Due to the size limitations of the site, I can’t upload to here nor create a web
player version. But take the link to Dropbox to get the Unity files.[Modula id='1']