As part of the lectures and before the hand out of the assignment. We were
tasked with creating Self-Illuminations maps. Using assets we had already
created, we applied a lava Self-Illumination map to a “Pit” asset. This caused the
glow seen in the renders, creating an amazing effect. The grate in the renders
uses an opacity map to make certain parts of it see-through. The chest is also
something I had modelled.