Call nowC.V

June 2016

ChangeGiver

Change Giver was one of the weekly challenges we received while in the second year. It was built in Visual Studio using C# in the command console. The…

DrunkenWalk

The drunken walk was a weekly challenge in the second year. The algorithm was a start at using procedural generation in creating a map. The code produced an area…

Submarine

The submarine game was one of my attempts in using Unity 3D. I thought of this idea because not only did it allow me to create 3D models,…

Group Project: The Branding of Framplesham

The Branding of Framplesham was a group project at the end of the second year. It told the story of the MC struggling with an addictive mentality living within…

Industrial Map : Unreal Tournament

This was our Level Design assignment for the second year. We went with an industrial style map, which used a 3.5 level system to allow players to get…

SR2-Normandy

Creating the SR2-Normandy was one of my favourite experiences in 3D modelling. Mass Effect was an influential game for me and being able to re- create something from the…

Church

This Church was done for my 3D modelling assignment. It was based on a church next to my university. Using reference images from the building itself. We were…

Peck’a’Seed

Peck’a’Seed is an Idle game which has the simple goal of pecking seeds. You gain upgrades through buying them with the seeds you collect. Buying chicks help in…

Self-Illumination

As part of the lectures and before the hand out of the assignment. We were tasked with creating Self-Illuminations maps. Using assets we had already created, we applied…

Furniture

The furniture assignment was the first 3D modelling assignment in the first year. We were tasked with creating four pieces of furniture under 150 polys. Keeping to strict UV…

SpaceShips

The second modelling assignment of the first year saw us creating three spaceships. Two 500 polys and one 1500 poly. We followed a similar approach to building these…